No aspect of Pokèmon can cause more arguments than single-card battles. I’m here to fix that. Here are the official rules to single-card battles. I know they’re official because I wrote them. Anyway, here they are:
-No more than one Pokèmon per player is used.
Each player takes one Pokèmon from his or her collection.
-No trainer cards are used.
Only one card is used per player.
-The Pokèmon can be of any evolution stage.
So it could be basic, stage 1, or stage 2. It doesn’t matter.
-It can’t be an Lv. X Pokèmon.
SincePokèmon Lv. X add attacks, Pokè-Powers, and Pokè-Bodies to a Pokèmon that’s already in play, you can’t use Pokèmon Lv. X
-All Pokè-Powers, Pokè-Bodies, and Abilities are applied.
particularly those that reduce damage taken.
-Special conditions don’t count.
-Weakness & Resistance don’t matter.
-Attacks do the maximum damage possible.
So an attack that says, “Flip 4 coins. This attack does 10 damage times the number of heads,” would do 40 damage.
-Attacks that can do an infinite number of damage do 80 damage.
So, for example the attack Incessant Peck on Dodrio from HS Undaunted reads:
Incessant Peck 20+ Flip a coin until you get tails. This attack does 20 damage plus 20 more damage for each heads.
That attack would do 80 damage, since it could prospectively do infinite damage.
This is important!
There are several attacks that do extra damage based on the amount of damage that the Pokèmon it belongs to has taken. Examples:
This attack does 10 more damage for each damage counter on this Pokèmon.
Does 40 damage plus 10 more damage for each damage counter on Granbull.
The way you figure damage for this kind of attack is simple, just follow these 3 easy steps:
- Subtract 10 from the Pokèmon HP. (120 on a Pokèmon with 130 HP)
- Add the damage it does for sure (The damage it does if there aren’t any damage counters on the Pokèmon- for Outrage it’s 20 and for Chomp it’s 40.)
- Do the damage.
All attacks do their maximum possible damage, including these.